That is probably a minor issue, but something to be aware of. That's because OpenAL is licensed under the LGPL, and static linking requires your code to be open sourced as well because of the license restriction regarding static linking. github/ workflows Use FetchContent to depend on SFML last year src Add basic CMake-SFML setup last year. images folder) in the same executable directory (or launch the game from the directory. If you plan on using sfml-audio, then notice that OpenAL is included as a DLL. Microsoft Visual Studio 2019 (Windows 8.1) using vcpkg and CMake 3.17.1. ![]() Run cmake, select src dir, select some other dir to put the project, configure for VS 2019 圆4, generate. To build DLLs from sources: Install CMake. In fact it can generate the makefiles or projects for any operating system and compiler of your choice. Instead of building SFML, it builds what builds SFML: Visual Studio solutions, Code::Blocks projects, Linux makefiles, XCode projects, etc. Code navigation features such as Go To Definition and Find All References are now supported for variables, functions, and targets in CMake script files. I recommend using CMake-GUI for things like that, and not the command-line. It seems theres no 2019 pre-compiled version of SFML (edit: it seems you can use the 2017 libs, but SFML recommends not to mismatch compilers). CMake is an open-source meta build system. Visual Studio 2019 16.5 Preview 2 makes it easy to make sense of complex CMake projects. See the CMake configuration screen here -> Target_link_libraries(YOUR_TARGET sfml-graphics sfml-system) In this tutorial well write a simple CMake configuration file with centralized version numbering, and see how to integrate SFML in it. "label": "C/C++: g++.exe build active file", ![]() So, in the CMake options I put: for using vcpkg modules. ![]() I've set up my build task as follows: "type": "cppbuild", I downloaded SFML using vcpkg, and I wanted to use SFML in CLion.
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